

When I first arrived, I struggled to make it through one cycle without feeling completely overwhelmed and unseen. The way the game's musical score amps up the stress levels in these situations was also devilishly delightful.Ĭitizen Sleeper uses these moments to take me through every throe of capitalism, which is the true antagonist in developer Jump Over The Age's story. Some were so stressful, especially those that felt like life or death, that I needed to pause and put the controller down for a few minutes. Do I use a six-dice roll to guarantee a positive outcome for an objective I really need to complete, or do I use it on a job that will net me a lot of money because I need it to afford medicine to replenish my condition? And on that same note, should I use my one die on a safer task or risk it on something that could greatly reward me right now? These decisions colored my entire Citizen Sleeper experience. I enjoyed how often this mechanic put me in the hot seat. A lower dice count, like a two, comes with an increased likelihood of a negative outcome, which can be pretty detrimental in some cases.

A six-dice roll carries a higher chance of getting a positive outcome when attempting to do something like earn money or fix a ship. The healthier you are, the more dice you get. Citizen Sleeper's primary gameplay loop is simple on paper: You're given up to six pre-rolled dice each cycle. How that, and nearly every objective, plays out is determined by a unique dice mechanic and its connection to your physical condition.

Citizen Sleeper lovingly forced me to understand this space station as both a map for my objectives and a hub for deepening my relationships with its residents. To achieve this, I needed to complete various objectives aboard Erlin's Eye ranging from paying off one of these bounty hunters to live another day to affording medicine I desperately needed to heal my constantly degrading body. I love how I became intimately familiar with the quasi-metropolis over time.

Erlin's Eye, a space station that acted as my refuge before becoming my new home, is the backdrop of all this. The story of Citizen Sleeper is simple: Evade Essen-Arp's bounty hunters who want to reclaim you while securing a future for yourself. You, however, have escaped, and the narrative of Citizen Sleeper begins there, unfolding as you learn to survive and thrive. In this instance, it belongs to someone that owes mega-corp Essen-Arp money, and to repay that debt, their mind has been digitized and put inside a machine explicitly designed to work for them that's the typical life of a Sleeper. You awake as a Sleeper, a robot powered by a consciousness that belongs to somebody else.
